The Obj-Render is a C++ project that I built using SFML. The goal of the project is to build a 3D renderer from scratch (outside of using SFML for making windows and drawing points and lines) for the .obj file format often used in software such as blender for representing 3D objects.

The project is a culmination of math from all sorts of different areas including: linear algebra for the math behind projects and geometry for the rendering of different polygons. The project is currently a work in progress and the source code can be found at my github.